﻿using System;
using System.Drawing;
using System.Windows.Forms;

using OpenTK;
using OpenTK.Graphics;
using OpenTK.Graphics.OpenGL;
using OpenTK.Audio;
using OpenTK.Audio.OpenAL;
using OpenTK.Input;

namespace BlockEngine.Network
{
    /// <summary>
    /// A player is a camera with an inventory and is assigned to a client.
    /// </summary>
    class Player
    {
        public Matrix4 CameraMatrix = Matrix4.Identity;
        public Vector3 Position = new Vector3(0.0f, 2.0f, 0.0f);
        public float Pitch = 0.0f;
        public float Yaw = 0.0f;
        public float Roll = 0.0f;

    }
}
